Title:
Ere be Dragons
Artist(s):
Stephen Boyd Davies
Brief description of the work:
Multi-user interactive artwork, to be experienced as a live event, mapping environments through playing the game and updating a global interface live via the internet using GPRS
Materials, dimensions, duration:
GPRS equipment, software, biofeedback sensors
Location (venue & dates, public/ private):
Ere be Dragons was presented at the Mindplay conference, London January 2006
Audience information (size, mode of participation):
This biofeedback game can be played outdoors by two or more participants who use their heart rate to create an emotional map of the environment they travel through.
Other information (reviews, collaborators, funders):
Lansdown Centre for Electronic Arts, Middlesex University (London), in partnership with Mobile Bristol and Sciencescope, HP IPAQ. Magnus Moar and John Cox. Professor Chris Riddoch and Karl Cooke London Sport Institute at Middlesex University (London). Leif Opermann, Mauricio Capra and Professor Steven Benford at the Mixed Reality Lab.
Floorplan, scheme:
 
Visual/ audio-visual reference:
Key theme(s):
Social play; interplay and fusion between a participant's physical presence and a perceived reality (projected image); observing externalised internal processes in realtime using visual means; intense engagement with a body
Further context:

http://www.i-am-ai.net/erebedragons/video
Online video clip demonstrating Ere be Dragons in action

Ere be Dragons guides players to observe their heart rate in order to stay within an optimum range. It encourages competitive play, as by entering another player's area they can overwrite the exisitng data and annex the territory.